bugfix: many games need different ScreenUpdateSetting to work properly with Rice Video.bugfix #272: rounding mode for x86 FPU not being set correctly in interpreter and pure interpreter cores.New code more closely emulates behavior of r4300 hardware. bugfix #51: Floating Point Register data was not correctly converted when switching between 32-bit (MIPS-I) mode and 64-bit (MIPS III).bugfix #268: use aligned malloc and mprotect to set executable status for dynarec emitted code.
N64 EMULATOR MAC ROMS PATCH
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bugfix: modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated.bugfix: allow diagonal hat movements for core joystick commands.bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field).Use XDG directory convention for file locations on Unix.Moved all of the SDL event-related stuff into a new source file eventloop.c.Removed many dependencies to simplify porting to other platforms.Major code cleanup, refactored build system to separate source and object files.New feature: can load/save PJ64 state files.New feature: Keyboard shortcuts for Core commands are now user-configurable.core and plugins all use the same conventions for where to put data/config files.dummy plugins are automatically used if plugin loading fails for any reason.all configuration options for core and plugins are in a single config file, can be configured with a single GUI.video resolution can be given via command-line parameter.
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